007 the World Is Not Enough N64 Review

Nintendo 64 video game

2000 video game

The Globe Is Non Enough
The World Is Not Enough Coverart.png
Developer(s) Eurocom
Publisher(s) EA Games
Designer(southward)
  • Bill Beacham
  • Kev Harvey
  • Aaron Jenkins
Developer(s)
  • Robert Watkins
  • Mark Duffill
  • Simon Mills
Composer(s) Neil Baldwin
Series James Bail
Platform(s) Nintendo 64
Release
  • NA: October 17, 2000
  • European union: December viii, 2000
Genre(south) Starting time-person shooter, stealth
Mode(due south) Single-player, multiplayer

The World Is Non Enough is a beginning-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same proper noun. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its PlayStation analogue. The game features a single-player entrada in which players assume the office of MI6 amanuensis James Bond as he fights to cease a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games.

The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original product material to recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects, but a Controller Pak is required to salvage the player's progress through the game.

The World Is Not Enough received more often than not positive reviews from critics and was ofttimes compared to Rare'southward Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was also considered superior to its PlayStation analogue because of its level design and inclusion of a multiplayer mode. Critics generally praised the game'due south graphics and smooth frame rate, just criticized its weak and inconsistent enemy bogus intelligence. In the Usa, the game sold more than one million copies.

Gameplay [edit]

Gainsay takes identify in real-time and from a showtime-person perspective. The green and blueish bars at the top left corner correspond the role player'south health and armor levels respectively. Ammunition information is likewise displayed at the bottom right corner.

The World Is Not Plenty is a beginning-person shooter based on MGM's 1999 James Bail film of the same proper noun, where the player assumes the role of James Bond through xiv missions with three difficulty settings.[1] The actor has the ability to run, jump, crouch, swim and swoop underwater for a curt period of time. One mission is played equally a rail shooter in which the player skis down a mountain.[2] In each mission, the player must complete a number of objectives while encountering enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items.[3] Some objectives require the player to apply numerous loftier-tech gadgets. For instance, the Keypad Decrypter can be used to decode lock systems, while the ID scanner is useful to copy fingerprints.[four]

Mission objectives vary in quantity and length depending on the difficulty setting chosen.[1] Difficulty settings also bear upon enemy accurateness and damage, and the availability of the game's optional automatic aiming help.[v] The player can use several weapons, including pistols, submachine guns, assault rifles, a shotgun, a sniper burglarize, and a rocket launcher.[4] Weapons must exist reloaded after a certain number of shots and have alternating burn down modes.[5] [4] For example, the Wolfram P2K tin be used with or without a silencer.[4] In addition, the player always carries a wristwatch which may be used to stun enemies, burn down tranquilizer darts, throw a grappling claw, or emit a laser axle to open locks.[iv] In some missions, the role player tin can besides utilize night vision or X-ray vision glasses to outsmart enemies.[1] The player has a sure amount of wellness which decreases when attacked by enemies. There are no health-recovery items in the game, although body armors tin can be acquired to provide a secondary health bar.[5] A Nintendo 64 Controller Pak is required to save the player'due south progress through the game.[6]

In addition to the unmarried-thespian missions, The Globe Is Not Enough features a multiplayer style where up to 4 players tin compete against each other in different game types, ranging from the traditional deathmatch to objective-based games such as capture the flag or king of the colina.[7] Other game types include Concluding Agent Standing, where players brainstorm the game with a finite number of lives and must survive until the opposing players exhaust their lives, and Uplink, in which players must discover and touch uplink units scattered in primal locations of the map to score points.[7] Multiplayer games tin can exist played on fourteen different maps and can also include bots.[1] Bots' appearances and amount of health can be inverse to friction match actor preference.[eight]

Plot [edit]

The game'southward plot closely follows that of the film. MI6 amanuensis James Bond is sent to Bilbao, Spain to meet a Swiss banker and retrieve coin for Robert King, a friend of M who purchased a classified study from the Russian Atomic Free energy Department. The study, which was taken from a dead MI6 agent, is believed to contain data about terrorists who accept attacked Rex'due south oil pipeline in Kazakhstan. Bond asks the banker who killed the MI6 agent, only he is unexpectedly killed by an assassin. Bond escapes with the money and takes information technology to the MI6 headquarters in London. A terrorist group and so launches an attack on the MI6 headquarters, prompting Bond to pursue the assassin through a London Underground station. Bond offers her protection, but she ultimately kills herself by exploding a hot air balloon. The MI6 traces the recovered coin to a KGB agent-turned-terrorist known as Renard, who previously kidnapped Male monarch's girl, Elektra. M assigns Bond to protect Elektra, who is nearly to oversee the construction of an oil pipeline in Azerbaijan.

During a tour of the pipeline'due south proposed road in the mountains, Bond and Elektra are attacked by a hit team in armed, paraglider-equipped snowmobiles. Bond suspects the assault was caused by Elektra's head of security, Davidov, and decides to impale him before taking his place on a flight to a Russian ICBM base in Republic of kazakhstan. There, Bond meets nuclear physicist Christmas Jones and learns that Renard managed to steal plutonium from a nuclear warhead. To get a lead on where Renard might be hiding, Bail visits a former Russian mafia adversary, Valentin Zukovsky, who reveals that Elektra was in substitution for the use of a submarine currently being captained by his nephew. Jones realises that if Renard were to insert the stolen plutonium into the submarine's nuclear reactor, the resulting nuclear explosion would destroy Istanbul, sabotaging the Russians' oil pipeline in the Bosporus. In Istanbul, Bond and Jones are captured by Elektra'due south henchmen. Jones is taken aboard the submarine, while Bond is taken to the Maiden's Tower. With the help of Zukovsky, Bond kills Elektra and boards the submarine. Ultimately, Bond finds Renard in the submarine's reactor and kills him before escaping with Jones.

Evolution [edit]

The World Is Not Plenty runs on an engine that takes advantage of the Nintendo 64 strengths.

The World Is Not Enough was developed by Eurocom and published by Electronic Arts, which had formed a partnership with MGM in late 1998 to produce games based on MGM'southward intellectual properties.[9] At the time, Eurocom had started development on a "very scalable" get-go-person 3D engine intended for sixth generation platforms like the GameCube.[ten] [11] Later Electronic Arts acquired the James Bail game licence, Eurocom showed them their engine and soon both companies started working together to produce the next Bail-licensed game.[10] This happened when Eurocom was still working on the Nintendo 64 version of Mortal Kombat 4.[10]

The engine was created and adapted to take reward of the Nintendo 64 strengths.[10] It is capable of delivering a fast and smooth frame rate while offering particle explosions, dynamic lighting effects, long draw distances, and other environmental effects similar fog or fume.[12] It as well supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual furnishings.[ane] Focusing on the game'south frame rate and technical aspects was a major priority because developers wanted The World Is Not Plenty to exist the fastest first-person game on the Nintendo 64 organization. According to Eurocom, "[we] don't call back nosotros could button information technology much more than than we have".[10] [12] In addition, with The Globe Is Not Plenty beingness Eurocom'south terminal Nintendo 64 game, the company saw it equally "a nice swan song to leave on."[10]

To help Eurocom authentically recreate the environments of the motion picture, the film makers provided Eurocom with original production textile, including concept drawings, blueprints, and photographs of the pic'due south sets.[13] Although the game closely follows the plot of the moving picture, the developers added elements to help the game design. For example, the London Clandestine level, where the player must rescue several hostages, is not part of the film.[14] Withal, the boat chase scene is not playable in the game due to limitations in the Nintendo 64 cartridge size. Co-ordinate to the game'due south producer Neb Beacham, vehicle-based gameplay would require the creation of a separate engine that would perhaps compromise the game'southward base start-person engine.[14] The characters' faces were digitised from the film'south actors, but impersonators provided voiced dialogue. One exception was English actor John Cleese, who reprised his role as Q.[xiii]

Electronic Arts secured a "Teen" rating from the ESRB to avert intense portrayals of violence because they felt that fast action and memorable spy moments were what the Bond legacy had always stood for.[12] In May 2000, the game was presented at the Electronic Entertainment Expo in Los Angeles.[xv] At the time, development of the game was nearly 75% complete.[15] The game was released on a 32MB cartridge and includes over 500 lines of speech, which was compressed using Factor 5's technology.[x] The game was initially intended to be released on November xx, 2000 in Due north America, but was ultimately released 1 calendar month earlier on October 17, 2000 because Eurocom managed to finish work on the game quicker than expected.[16] In Europe, the game was released on Dec 8, 2000.[six] A different game, besides titled The World Is Not Enough, was released for the PlayStation in November 2000.[17]

Reception [edit]

The World Is Not Plenty received generally positive reviews from critics, who oftentimes compared information technology to Rare'south critically acclaimed Nintendo 64 games GoldenEye 007 and Perfect Dark.[1] [6] [xx] It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode.[26] Matt Casamassina of IGN felt that Eurocom did "an astonishing job recreating the cinema experience for the Nintendo 64 owner, perhaps more and so than whatever other movie-to-game license to engagement."[1] In a less positive review, Shane Satterfield of GameSpot stated that The World Is Non Enough "belongs in the upper echelon of Nintendo 64 software", but it lacks the gameplay delicacy of GoldenEye 007 to accomplish archetype status.[22] Edge concluded that, while the game lacks innovative elements, information technology "still offers plenty of enjoyment for those who take exhausted Rare's masterpieces."[20] Next Generation agreed, stating that The World Is Non Enough is far from a bad game.[24]

Its graphics were widely praised for long describe distances and smooth frame rates.[1] [20] Critics also noted the game's believable environments, texture quality, animations, and highly detailed explosions and particle effects.[1] [22] [21] The soundtrack and sound furnishings received similar praise.[ane] [2] GameRevolution said that the background themes "make for fantabulous espionage", while Nintendo Power observed that the spoken dialogue "adds a cinematic impact" that GoldenEye 007 does not feature.[21] [25] GamePro stated similar pros, but criticised the plot for beingness disruptive and "likewise complex for its own practiced."[two]

IGN praised the single-actor missions for their variety and cracking enemy placement, noting that each scenario is different in both design and gameplay mechanics. The reviewer especially highlighted the last mission due to its underwater sections, as it requires players to find hidden air pockets and then that Bond tin can breathe and stay alive.[i] In contrast, Mark Green of N64 Magazine remarked that the missions were fairly scripted, limiting the actor'due south options and experimentation.[6] Similarly, Edge said that the game'southward "on the fly" mission objectives give the game a fair amount of rigidity. The reviewer explained that, while GoldenEye 007 or Perfect Dark set up their mission objectives at the starting time of each level, thus giving players a take chances to tackle the mission every bit they wish, The World Is Non Enough "cannonballs" the player "from one objective to the next with little room for invention of improvisation."[20] Nevertheless, he highlighted the Night Watch level for being "fantastically stealth-centric".[twenty]

The game's weak and inconsistent enemy bogus intelligence was a common subject of criticism.[23] [22] [1] [6] GameSpot described the behaviour of enemies as "They see, they run, they shoot - and that'due south almost it", while N64 Magazine noted that they regularly fail to spot the player even when standing next to them.[half-dozen] The gadgetry was seen as a useful gameplay feature, with AllGame noting that players need to figure out the proper fashion to use each gadget.[19] [1] Although GameZone highlighted the multiplayer mode for its replay value and teamplay options, critics agreed that the game felt short in comparison to Perfect Dark.[23] [one] [21] The bogus intelligence of multiplayer bots was likewise a frequent criticism.[22] [1] [23] According to GameSpot, "they generally amount to zippo more than than fragging".[22] The website would later nominate The World Is Not Enough for its annual Most Disappointing Game accolade, calling it "far from the GoldenEye 007/Perfect Nighttime killer that it was made out to be."[27]

Every bit of December 2007, The Earth Is Not Enough has sold more than one million copies in the United States.[28]

References [edit]

  1. ^ a b c d e f g h i j k l m n o p Matt Casamassina (October 18, 2000). "The World is Not Enough". IGN. Archived from the original on January 11, 2016. Retrieved January seven, 2017.
  2. ^ a b c d Human Tornado (November iii, 2000). "The World Is Not Plenty Review". GamePro. Archived from the original on February 6, 2005. Retrieved Nov 30, 2013.
  3. ^ Anthony Lynch (November thirty, 2000). "N64 Mission Walkthroughs". The World Is Not Enough Prima's Official Game guide. Prima Games. pp. 8–54. ISBN978-0-7615-2974-3.
  4. ^ a b c d e Anthony Lynch (November 30, 2000). "N64 Weapons & Gadgets". The World Is Non Plenty Prima's Official Game guide. Prima Games. pp. 5–7. ISBN978-0-7615-2974-three.
  5. ^ a b c Anthony Lynch (November 30, 2000). "N64 General Tactics". The Globe Is Non Plenty Prima's Official Game guide. Prima Games. pp. three–4. ISBN978-0-7615-2974-three.
  6. ^ a b c d eastward f m Mark Greenish (Christmas 2000). "The World Is Not Enough". N64 Magazine. No. 49. Futurity Publishing. pp. 56–60.
  7. ^ a b Anthony Lynch (November 30, 2000). "N64 Multiplayer Strategies". The World Is Non Enough Prima's Official Game guide. Prima Games. pp. 55–58. ISBN978-0-7615-2974-3.
  8. ^ Eurocom, ed. (2000). "Multiplayer". The Earth Is Non Enough Educational activity Booklet. Electronic Arts. pp. eighteen–21.
  9. ^ "EA and MGM Bail". IGN. November xx, 1998. Archived from the original on October 26, 2012. Retrieved December 9, 2016.
  10. ^ a b c d e f thousand "Eurocom on Bond". IGN. August four, 2000. Archived from the original on December 7, 2016. Retrieved December 6, 2016.
  11. ^ "The World Is Not Enough". N64 Magazine. No. 48. Future Publishing. December 2000. pp. half dozen–9.
  12. ^ a b c "Answering to Q". IGN. April twenty, 2000. Archived from the original on December 7, 2016. Retrieved Dec 6, 2016.
  13. ^ a b "The Earth Is Not Plenty". N64 Magazine. No. 44. Future Publishing. Baronial 2000. pp. 28–33.
  14. ^ a b "The Globe is not Enough Easily-On". GameSpot. August 18, 2000. Archived from the original on January 3, 2017. Retrieved December xix, 2016.
  15. ^ a b "More than Bond for your Buck". IGN. May 26, 2000. Archived from the original on December 7, 2016. Retrieved Dec vi, 2016.
  16. ^ "00-17". IGN. October two, 2000. Archived from the original on December 25, 2016. Retrieved December 25, 2016.
  17. ^ Doug Perry (Nov 8, 2000). "The World is Not Enough". IGN. Archived from the original on February 22, 2014. Retrieved Dec 8, 2016.
  18. ^ "007: The World is Non Plenty". Metacritic. Archived from the original on April eighteen, 2016. Retrieved Jan 7, 2017.
  19. ^ a b Tom Carroll. "The World Is Not Plenty - Review". Allgame. Archived from the original on December 7, 2014. Retrieved Dec 7, 2014.
  20. ^ a b c d eastward f "The World Is Not Enough". Border. No. 92. Future Publishing. Christmas 2000. pp. 96–97.
  21. ^ a b c d Joe (November 1, 2000). "The World is Not Enough Review". Game Revolution. Archived from the original on March 3, 2016. Retrieved Jan 7, 2017.
  22. ^ a b c d e f Shane Satterfield (Oct 27, 2000). "The Globe is not Enough Review". GameSpot. Archived from the original on Jan vi, 2017. Retrieved January 7, 2017.
  23. ^ a b c d Kemuel (Feb xix, 2001). "The World Is Not Enough Review - Nintendo 64". GameZone. Archived from the original on April 11, 2008. Retrieved November thirty, 2013.
  24. ^ a b Kevin Rice (December 2000). "The World Is Not Plenty". Adjacent Generation. No. 72. Imagine Media. p. 119.
  25. ^ a b "The World Is Not Enough". Nintendo Ability. No. 139. Nintendo of America. December 2000. p. 145.
  26. ^ Marc Saltzman (December 20, 2000). "Bail video game volition thrill spy fans". The Cincinnati Enquirer. Archived from the original on May 11, 2008. Retrieved December 1, 2013.
  27. ^ "Best and Worst of 2000". GameSpot. Archived from the original on June 18, 2001.
  28. ^ "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Archived from the original on April 29, 2016. Retrieved January 10, 2017.

External links [edit]

  • 007: The World Is Not Plenty at MobyGames

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Source: https://en.wikipedia.org/wiki/The_World_Is_Not_Enough_%28Nintendo_64%29

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